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Sweet home 3d roof window
Sweet home 3d roof window






sweet home 3d roof window

The Look Through option lets you define if a door has transparent parts through which one can see objects behind the door. It can be used to better fit the object to the wall. The Frame Thickness parameter changes the thickness of a window or door. The button on the right rotates the door by 180 degrees.

sweet home 3d roof window

The door handle will stay at the same side of the door. The Flip button in the middle swaps the inner and outer door sides. This button can be used when you need to mirror the location of the door handle. The inner side of the door will remain inner. The left button swaps the left and right sides of the door. Let's see how these tools work with a door. All of them affect the object both in the 2D and 3D views. This set of tools includes three buttons. The Flip buttons in the Inspector let you flip or rotate a door or window. In this way, you can define how deep a door is in the doorway. The Inner/Outer Parts Ratio slider changes the position of a window or door in relation to the wall. Locking is useful when you need to move an object horizontally in the 3D view. The Elevation parameter can be locked or unlocked. In a multi-story building, the elevation of objects on each story is calculated from the level of the respective floor. Since the floor can also be elevated, the object's elevation is calculated from the floor with zero elevation. The Elevation parameter defines how high an object is placed in relation to the default floor level. The handles are not displayed when the object dimensions are locked. To resize an opening on the floor plan directly, drag one of the object's handles. To resize the object proportionally, select the Maintain Aspect Ratio option. To resize an opening, make sure that its dimensions are unlocked in the Inspector. The geometric properties of an opening can be found in the Object Properties tab of the Inspector. Most of the opening parameters are located in the Inspector where you can change an object's geometric properties, or set up how the object looks on the floor plan or in the 3D view.

Sweet home 3d roof window how to#

The Applying Materials section explains how to apply materials to objects. The Properties of Objects in 2D section explains how to apply a stroke, fill or pattern to an object using the 2D Properties tab of the Inspector. Operations common for all object types are discussed in the Basics section. If you have imported a 3D model of a door or window, you should set the corresponding object type in the Type & Representation dialog. You can insert openings into a wall or roof segment. Therefore, we will use the "opening" term for these objects in this section except when we need to describe the difference between them. They can each create an opening in a wall. Windows, doors and openings have a similar feature. Working with Objects Windows, Doors and Openings








Sweet home 3d roof window